Thanks for answering, but I mean how to export an .act file of an actor with skinning. I have 3dmax and act exporter plugin, I also know how to skin a model, but I do not have the bones model of the game, so I can not skin my model .I am wondering if there's any tutorial or sample max files for teaching how to export actor model.
Sorry for ... So my english) \ Folder_Game \ ACTORS \ ITEMS \ - all objects in .act (also here is: .act.inf - file of bones, .att - file on axes of rotation and position XYZ).
\ Folder_Game \ ACTORS \ MONSTERS \ - actors in .azp (bodies and heads).
\ ... \ ActorsINI \ - description all actors, NPC and RPC (see link to .azp and .inv files).
\ ... \ BMP \ HUD \ - interface.
\ .. \ BMP \ ITEMS \ - sprites (.E5B / .E6B - link to .TGA-file).
\ ... \ MEDIA \ ITEMS \ - textures of items.
\ ... \ MEDIA \ ACTORS \ - textures of actors.
\ ... \ InventoryINI \ - .inv-files.
\ ... \ ShopINI \ - all shops and boxes.